I decided to use roleplaying Nazgul names instead of just numbers as EA started to name them (Witchking, Khamûl, Morgramir, Akhôrahil, Dwar, Hoarmûrath, Indûr, Ren, & Uvatha - I dropped the female Adûnaphel in favor of EA's Mogramir).ġ) From the beginning of the battle all of the nazguls are available for purchase from the fortress. Well here is how the nazgul are working currently. The main principles that I wanted to follow were:ġ) I wanted all nine nazguls to be playable for MordorĢ) If possible I did not want to keep the black rider hordeģ) Wanted to keep Mordor balanced against the other factoins in the semi 1.06 environment I wanted to have them mount horses & fellbeasts, but I wanted something different to be unique for this mod. I've been racking my brain on how to handle the nazgul.
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